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Scene heading: INT/EXT + location + time

Last updated May 29, 2026 · 5 min read

The scene heading at the start of every scene is the most important formatting element — it tells the reader where, when, and indoors / outdoors.

Slima Script Studio Write editor: scene heading at the top of each scene — INT/+Location/DAY (or EXT)

Scene Heading's 4 parts

Part Example
Scene number Scene 1
INT / EXT INT
Location LIGHTHOUSE COTTAGE (any of your Locations list)
Time NIGHT

Combined examples:

TW:

場 1 / 內景 / 燈塔守護人小屋 / 夜

Hollywood:

INT. LIGHTHOUSE COTTAGE - NIGHT

See: Format switching

INT vs EXT

Scene Use
Inside a room, car, indoor anywhere INT.
Street, beach, woods, outdoors EXT.
Indoor with significant outdoor view (e.g. shooting through a doorway) INT./EXT. combined

Important: INT/EXT isn't just metadata — it affects production prep. INT needs a built set or room; EXT needs location scouting. Be accurate.

Time options

Slima's time chip cycles through four presets:

  • DAY: daytime, natural light
  • NIGHT: nighttime
  • DAWN: just after sunrise
  • DUSK: just after sunset

Two more values can appear on a scene heading as annotations (they aren't part of the chip cycle):

  • CONTINUOUS: continues directly from the previous scene (no time jump)
  • LATER: same day, later

How to create / change a Scene Heading

In Write view

A scene heading is part of the scene itself, not a separate element you type into the script body. To start a new scene, do any of:

  • Press Enter on a transition element that already has text
  • Press Ctrl/Cmd + Shift + N
  • Right-click a scene and choose Insert New Scene

To edit an existing scene heading's INT/EXT, location, or time, use the Scene Detail Panel below.

From Scene Detail Panel

Scene Detail Panel has:

  • INT / EXT toggle chip
  • Location dropdown (linked to Locations)
  • Time chip

Both surfaces are linked — editing the detail panel updates the Write view's scene heading and vice versa.

Linking to Locations list

If the Scene Heading's location matches an entry in Locations list, the scene auto-links to that location. The Locations list shows "which scenes use this location" (Link scenes to locations).

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