Split / Merge scenes
4 min read
Mid-writing, realised one scene is really two? Two short scenes should merge? Split / Merge handles both — from the Scene Board or the editor.

Split: divide one scene into two
When it's needed
- INT/EXT changes mid-scene (e.g. starts indoors, moves to balcony) → split
- Time jump (hours / a day passes) → split
- Pacing too long: a single scene's dialogue runs long, harming visual pacing
How to split
Two ways:
Method 1: in Write view
In the script editor, place the cursor where you want to cut → toolbar / ⋯ menu → "Split scene at cursor" → Slima:
- Creates a new scene after the cursor position
- Auto-versions before the split
- Both scenes inherit the original's storyline, character chips, etc.
- You adjust each scene's heading separately
Method 2: from Scene Board ⋯ menu
Scene card's ⋯ menu → "Split scene" → a dialog opens to pick the split point (e.g. "after dialogue line N") → confirm.
After splitting
- New scene auto-numbered (e.g. S01E03 #07 becomes #07 + #08; subsequent +1)
- You need to adjust the new scene's heading yourself (INT/EXT, location, time) — Slima won't guess
- Storyline / character chips default to copying to both halves
Merge: combine two scenes into one
When it's needed
- Previous split was too fine — should be one scene
- Two consecutive scenes share INT/EXT + location + time → merge
- Scenes too short, hurting visual pacing
How to merge
Usually from the Scene Board:
- Select two consecutive scenes (Shift / Ctrl multi-select) → ⋯ menu → "Merge"
- Or ⋯ menu → "Merge with next" / "Merge with previous"
A confirm dialog: "Will merge S01E03 #07 and #08. The latter's scene heading will be discarded; content appended to the former."
After merging
- Both scenes' dialogue / description combine into one longer scene
- The former's scene heading is kept (INT/EXT, location, time)
- The latter's heading is lost (you can manually add a transition later)
- Storyline / character chips are unioned
Auto-versioning
Split / Merge auto-versions (Auto-version rules) — recoverable.
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