Locations list: CRUD + integration with Scene Heading
قراءة 4 دقيقة
Plan view's 4th tab is Locations. Create, edit, delete locations — and link from scenes.

Why locations matter
A script's location list = the production crew's prep reference. Scripts mark "INT / EXT + location + time" — locations need to be consistent:
- The same location across multiple scenes should have one canonical name (not "Lighthouse cottage" in E1 then "Lighthouse keeper's cottage" in E3)
- The crew needs to know what locations exist for set building / scouting
Slima centralises this in a Locations list; Scene Heading picks from here.
Creating a location
Locations tab → "+ Add Location" → dialog:
| Field | Use |
|---|---|
| Name | "Lighthouse Cottage", "Harbour Pub", "Seaside Rocks", etc. |
| INT / EXT | Indoor / outdoor / mixed |
| Description (optional) | What this location looks like |
| Photo / scout shot (optional) | Production reference |
| Which layer | Work-wide / Season-limited / Episode-limited |
Confirm → location appears in the list and is selectable in Scene Heading dropdown.
Canonical mock locations (The Last Night Train)
Per docs-mock-content.md:
- Lighthouse Cottage (INT) — main interior set
- Harbour Pub (INT) — character interaction venue
- Seaside Rocks (EXT) — symbolic outdoor location
Editing a location
Click any location → detail panel:
- Rename (all linked scene headings update automatically, like a wikilink)
- Change INT/EXT
- Add description, photos
- Change layer
Deleting
⋯ menu → Delete. Confirmation: "This location is linked to N scenes. Scenes keep their heading text but lose the location reference (string instead of reference)."
Auto-version before delete.
Linking scenes to locations (reverse)
Related
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